![]() They were still hard for them, like it's easy for us, but it's still hard for them. With Valve there's a bigger spread of people, and we were able to make the game work for more people by having lower difficulty levels. I suppose the original mod, when we tested it, was with a lot of hardcore gamers. Jonathan Sutton: Yeah, it wasn't intentional, it was more that happened from the play testing. PC Gamer: So obviously you decided to make it easier, what was the thinking there? ![]() It's that last run when you just make it through and you've done all the right things, and all of you work together as a team, is the highest high in Alien Swarm. You're meant to change your load-out, you're meant to change the position of your guys in each of the rooms, until you find this solution that you then have to execute perfectly. Jonathan Sutton: Absolutely, the game is set out like a puzzle where you have to figure out, “What do I use where to get through this mission?” And you're meant to replay it and try different things. It seemed like the original mod was intentionally hard.
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